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CURRICULAR INTEGRATION

Our goal: Create our own videogames and offer them to the world from Play Store.

This is not just an objective. It is the starting point of our PBL pedagogy.

The students have been the protagonists of their learning. The teachers have put 'on the table' the tools and tips for them to go to their final goal: create video games.

THE STUDENT,
THE MAIN ACTOR

The student has seen how the steps to reach the final result have been concretized with tasks, to which a specific objective was assigned.

GOAL-ORIENTED TASKS

The student works not only diverse subjects, such as ICT, Mathematics or languages. The entire process allows the development of key competences. Even though the ICT competence has acquired a perhaps greater relevance, the rest have been developed continuously (learn to learn, cultural competence, ....

KEY COMPETENCES

PROBLEM-BASED LEARNING

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